Following the tutorials I mentioned in my last post I textured the crate. The UVs were laid out in 3DS Max. I then used the UV layout to add textures in Photoshop. For the texturing I didn’t follow the tutorials. I did that on my own using a combination of photos and other Photoshop brush techniques. This is similar to how it was done in the tutorials. For the final render I decided to just import the object into one of my previous scenes in Maya. I figured that would be quicker at the moment than learning the render settings in 3DS Max. I do plan on going in and learning how that will work as well. For the time being here are a few images. I am including the final render, diffuse map, and an image of my UVs in 3DS Max. For the final render I also used a normal map and specular map.
BELZ