Category Archives: CG Work

Alcatraz Cell Update

Well I wanted to give an update on my environment project of an Alcatraz prison cell.  The modeling phase of my project is 99% complete.  I am currently working on UVs and texturing my project.  I am incorporating Zbrush into … Continue reading

Posted in CG Work | Leave a comment

A Couple Props

For my Cape May house I created a few props in which I mentioned in my last post.  I have been learning a few new texturing techniques that I am trying to utilize.  Using a remapping technique with a ramp … Continue reading

Posted in CG Work | Leave a comment

Back to Personal Projects

It’s been way too long since my last post and I plan on updating my blog more frequently from here on out.  But, since my last post, I am still working on my Victorian House environment model. I have made … Continue reading

Posted in CG Work, Thoughts / Updates | Leave a comment

Cape May House CG Model

Well it’s been a while since giving an update.  In my last post I mentioned that I began working as a Lab Specialist/Studio Artist at Full Sail University.  I’m not the biggest fan of the Orlando area but that is … Continue reading

Posted in CG Work | Leave a comment

Update and New Projects

Well a lot has changed since my last post!  I ended up getting a job at Full Sail University, which is the school I received my BS in Computer Animation from, in Winter Park, FL.  I am working as a … Continue reading

Posted in CG Work, Thoughts / Updates | Leave a comment

Crate Texture

Following the tutorials I mentioned in my last post I textured the crate.  The UVs were laid out in 3DS Max.  I then used the UV layout to add textures in Photoshop.  For the texturing I didn’t follow the tutorials. … Continue reading

Posted in CG Work | Leave a comment

Adapting to 3DS Max

Recently I have been taking some time adapting what I know from Maya into 3DS Max.  I feel 3DS Max is another program I should know in helping me to find a job in the CG Industry.  So far I … Continue reading

Posted in CG Work | Leave a comment

Golf Texture

I decided  to post my texture map for my Golf scene.  This is my diffuse map that I used for all of the objects besides the grass.  In combination with the diffuse map, I made various specular maps and bump … Continue reading

Posted in CG Work | Leave a comment

Golf Inspired

With the US Open being on a week or so ago I was inspired to do a quick golf image.  I did the model in Maya, rendered with Mental Ray, and some finishing work in Photoshop.  I had to use … Continue reading

Posted in CG Work | Leave a comment

skyDome and Ocean

Well I decided to get back to the beach scene I wanted to do.  First I painted a sky texture in Photoshop that I want to use as a skyDome in the scene.  A skyDome is a technique used a … Continue reading

Posted in CG Work | 1 Comment