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Category Archives: CG Work
Alcatraz Cell Update
Well I wanted to give an update on my environment project of an Alcatraz prison cell. The modeling phase of my project is 99% complete. I am currently working on UVs and texturing my project. I am incorporating Zbrush into … Continue reading
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A Couple Props
For my Cape May house I created a few props in which I mentioned in my last post. I have been learning a few new texturing techniques that I am trying to utilize. Using a remapping technique with a ramp … Continue reading
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Back to Personal Projects
It’s been way too long since my last post and I plan on updating my blog more frequently from here on out. But, since my last post, I am still working on my Victorian House environment model. I have made … Continue reading
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Cape May House CG Model
Well it’s been a while since giving an update. In my last post I mentioned that I began working as a Lab Specialist/Studio Artist at Full Sail University. I’m not the biggest fan of the Orlando area but that is … Continue reading
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Update and New Projects
Well a lot has changed since my last post! I ended up getting a job at Full Sail University, which is the school I received my BS in Computer Animation from, in Winter Park, FL. I am working as a … Continue reading
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Crate Texture
Following the tutorials I mentioned in my last post I textured the crate. The UVs were laid out in 3DS Max. I then used the UV layout to add textures in Photoshop. For the texturing I didn’t follow the tutorials. … Continue reading
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Adapting to 3DS Max
Recently I have been taking some time adapting what I know from Maya into 3DS Max. I feel 3DS Max is another program I should know in helping me to find a job in the CG Industry. So far I … Continue reading
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Golf Texture
I decided to post my texture map for my Golf scene. This is my diffuse map that I used for all of the objects besides the grass. In combination with the diffuse map, I made various specular maps and bump … Continue reading
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Golf Inspired
With the US Open being on a week or so ago I was inspired to do a quick golf image. I did the model in Maya, rendered with Mental Ray, and some finishing work in Photoshop. I had to use … Continue reading
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skyDome and Ocean
Well I decided to get back to the beach scene I wanted to do. First I painted a sky texture in Photoshop that I want to use as a skyDome in the scene. A skyDome is a technique used a … Continue reading